A unique sound design challenge for Donkey Kong Bananza is that the terrain is constantly changing due to destructions (image 1). The techniques they used to create the ever-changing sounds seem to be built upon the know-how from Tears of the Kingdom, which also used voxels extensively (images 2-4).




Sources
- [Nintendo] Ask the Developer Vol. 19: Donkey Kong Bananza
- [GDC] Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
[Originally posted on 2025-07-15 Pacific Time]