In honor of the Air Riders Direct, I’m sharing this Nintendo + HAL patent (filed in 2022, published in 2024):
A 3D rendering technique using line & color info in G buffer, and depth info in depth buffer (images 1-2) to generate a more natural looking Kirby arm, instead of an eldritch tentacle (img 3).



[Originally posted on 2025-08-18 Pacific Time]