Patent US20250350898 seems to confirm that Switch 2’s 3D spatial sound is a home-grown solution by NoA, not a licensed product. It is the latest continuation of the original 2021 patent that describes techniques to improve the efficiency, accuracy, and quality of an object-based audio spatializer.


When the original patent was published, I suspected but wasn’t sure if it’d be used in Switch 2. This new continuation added a section about generating 3D sound from a handheld’s built-in speakers (crosstalk equalization), a strong indicator that it is indeed used in NS2.


[Originally posted on 2025-11-14 Pacific Time]