A Retro Studios patent for Metroid Prime 4 was granted last week (US12502603). Since the game’s highly dynamic scene is viewed through a visor, they need a lightweight technique to light the inside of the helmet while maintaining 60 fps on Switch 1.
- Partition the game scene
- Calculate average color for each partition
- Blend these colors onto helmet interior via an object mask
- Put together the visor view




Read the patent documentation for further details, such as color calculation and edge blurring.
[Originally posted on 2025-12-28 Pacific Time]