JP2026009220 is a short and sweet patent covering one aspect of GameShare:
Step 1. A game sets its GameShare frame rate; can be different from the native frame rate (e.g., 30fps v. 60fps)
Step 2. Before gameplay starts, host notifies guests of GameShare frame rate

Step 3. GameShare images are copied from the host’s image buffer at the designated rate (e.g., 30fps), and sent to the guests

Step 4. Guest saves GameShare images in its image buffer
Step 5. Guest renders GameShare images from its image buffer at the designated frame rate

[Originally posted on 2026-02-25 Pacific Time]