Knowledge-based discourse

Nintendo Japan’s Careers site publishes a new page about the UX/UI design of GameChat button. A very brief recap:

Why a dedicated button?
→ Stress-free single action to start chatting anytime

What are the design considerations?
→ Button size, placement, tactile feel, and icon

Why “C”?
→ Clear and comprehensible
→ Association with chat/communication/conversation
→ Easy to pronounce
→ Concise description in UI
→ Congruent with A/B buttons

Here are some icon design candidates during the development process:

Let’s have a closer look at the System UI mockups during the GameChat development.

The first design is quite similar to the current System UI. The main differences include:

  • A floating chat icon along the left edge
  • Smaller title images to show more games (6 in a row)
  • Physical C button placed below the Capture button

The second design is a bigger departure. The main differences from the final UI include:

  • System apps at the upper left
  • Games in a grid with vertical scrolling (5 per row)
  • Chat icon and user list along the right edge
  • Time, network status, and battery level at the bottom left
  • Physical C button placed to the right of Home button

That last button placement would’ve been disastrous. Good thing they rejected it.

[Originally posted on 2026-03-06 Pacific Time]