Unlike the amateurs at Valve (jk), Nintendo kept on converting cash into inventories (img 1) to counter the rising component costs. According to the company’s latest balance sheets, at the end of Q1 FY2026-03, the value of inventories officially crossed over 600B yen for the first time, to the stratosphere of 618B (~3.92B USD; img 2).

![[Chart] Nintendo Inventories (unit: million yen) 2011-03 92,713 2011-06 101,034 2011-09 108,642 2011-12 67,618 2012-03 78,446 2012-06 73,290 2012-09 117,176 2012-12 126,853 2013-03 178,722 2013-06 183,909 2013-09 217,778 2013-12 178,940 2014-03 160,801 2014-06 136,454 2014-09 126,834 2014-12 95,511 2015-03 76,897 2015-06 77,101 2015-09 102,945 2015-12 51,458 2016-03 40,433 2016-06 36,127 2016-09 49,056 2016-12 39,817 2017-03 39,129 2017-06 63,240 2017-09 135,581 2017-12 94,691 2018-03 141,795 2018-06 212,843 2018-09 326,066 2018-12 181,839 2019-03 135,470 2019-06 133,156 2019-09 217,103 2019-12 100,151 2020-03 88,994 2020-06 95,350 2020-09 140,691 2020-12 82,229 2021-03 86,817 2021-06 157,707 2021-09 270,131 2021-12 169,256 2022-03 204,183 2022-06 256,241 2022-09 295,347 2022-12 203,828 2023-03 258,628 2023-06 262,754 2023-09 317,285 2023-12 173,556 2024-03 155,987 2024-06 212,879 2024-09 264,155 2024-12 326,468 2025-03 486,428 2025-06 425,828 2025-09 492,696 2025-12 410,191 2026-03 539,804 2026-06 618,006](https://ninpatentswatch.com/wp-content/uploads/2026/08/bsky-3msfk5lbrkk2q-p1-m2.webp)
[Originally posted on 2026-08-06 Pacific Time]