This is a fun one. A newly published Mario Kart World patent reveals that the game enlarges distant opponents, characters, and items to enhance their visibility to the player. I think that it’s particularly helpful when playing handheld.

To prevent negatively affect any game logics such as collision detection, these objects are not physically resized. The enlargement is performed only in the rendering pipeline, through a vertex shader. So they aren’t actually bigger, only visually so.
For this to look natural (image 1 below), the ratio of magnification is determined by object distance and linear interpolation (image 2). Moreover, a moving object is magnified more aggressively than a stationary object (image 2 vs image 3), to amplify visibility of the former.



The reference point of a character or vehicle may need to be repositioned (images below), so that it doesn’t appear to be floating or sinking after magnification. The coordinate conversion is also performed by the vertex shader.


[Originally posted on 2026-02-12 Pacific Time]










![Drawing from patent WO2026028404:
[図19]ユーザが装置を把持している状态を模式図である。](https://ninpatentswatch.com/wp-content/uploads/2026/02/bafkreihajci4ltngfsyprnpqhx7og76jicxqjpcytvrwe3jiqqrllhjlki.jpg)
![Drawing from patent WO2026028404:
[図21]第1実施形态に系る装置のの构成を示す第2分割斜视模式図である。](https://ninpatentswatch.com/wp-content/uploads/2026/02/bafkreigclz3qxdmmj5vmofhzczsezaf4lypa3p4buqpz3xk7qclbsr3r4u.jpg)
![Drawing from patent WO 2026028404:
[図22]第1実施形态に系る装置のの构成を示す第3分割斜视模式図である。](https://ninpatentswatch.com/wp-content/uploads/2026/02/bafkreiek46jg4ahlrsfob644txahpisp26ryfp5zwc55sloqlz2xdyksoq.jpg)
![Drawing from patent WO 2026028404:
[図28]第1コントローラを装置に装着する状态を示す断面模式図である。](https://ninpatentswatch.com/wp-content/uploads/2026/02/bafkreifft5gav5gkalah5oipmmyfekc7ktbzfl2j5wv3rzupj4xbnvp7em.jpg)






![[Screenshot of Q3 FAQ A3]
Furukawa:
Hardware-related procurement purchases are primarily made in U.S. dollars, so given the current exchange rate environment, the better-than-projected hardware sales in Japan will have a downward effect on gross profit and operating profit.
The backdrop to hardware sales in Japan trending better than our expectations was the release of Pokémon Legends: Z-A - Nintendo Switch 2 Edition and Kirby Air Riders during the holiday season building on the initial momentum of Nintendo Switch 2 hardware. We believe that users in Japan saw these titles as an opportunity to transition to Nintendo Switch 2 at a relatively higher rate compared to Nintendo Switch owners outside of Japan.](https://ninpatentswatch.com/wp-content/uploads/2026/02/qa-fy26q3-3.png)
![[Screenshot of Q3 FAQ A2, part 1 of 2]
Furukawa:
We revised the assumed exchange rates to better align them with the current situation, as there was an increased discrepancy between the rates announced in our second quarter earnings report and our latest outlook. Revising the exchange-rate assumptions to reflect a weaker yen is expected to have some upward effect on net sales and each profit level, but after taking other adjustments into account, the changes did not reach a level that would require a revision to our earnings forecast.
Our global hardware and software sales volume forecasts remain unchanged. However, breakdowns by region and by product are based on different assumptions than the revised forecasts announced at the time of the second quarter earnings report. Specifically, we expect](https://ninpatentswatch.com/wp-content/uploads/2026/02/qa-fy26q3-2-1.png)
![[Screenshot of Q3 FAQ A2, part 2 of 2]
that the positive impact of the weaker yen on our financials will be offset by the greater proportion of Nintendo Switch 2 hardware sales being accounted for by sales in Japan, as well as the greater proportion of software accounted for by titles of other software publishers. As for the volume of hardware sales, you are correct that sales in Japan exceeded our expectations while overseas sales were somewhat weaker than expected.](https://ninpatentswatch.com/wp-content/uploads/2026/02/qa-fy26q3-2-2.png)


![[Q&A A7 screenshot]
Furukawa:
In January, in addition to the free update for Animal Crossing: New Horizons, we released
Animal Crossing: New Horizons – Nintendo Switch 2 Edition. Since the update, many consumers,
including those who had taken a break from the game for a while, are now playing Animal
Crossing: New Horizons. There also are consumers who have decided to play the game again,
but this time on Nintendo Switch 2. As a result, we believe we have gotten off to a good start
this year.
It is necessary to regularly release new titles to increase the installed base of new hardware.
In addition, we believe it is very important to maintain touchpoints with consumers who are
active on our gaming systems as the transition from Nintendo Switch to Nintendo Switch 2
unfolds over the next few years.
In that sense, by releasing updates for Animal Crossing: New Horizons and Splatoon 3, which
both saw high sales volumes on Nintendo Switch, we hope to create a flow where, as
consumers continue to play on Nintendo Switch, they will transition to Nintendo Switch 2 when
new titles that catch their attention are released. From this perspective, it is meaningful to
release updates for Nintendo Switch software, which has a large installed base, to maintain
user activity and encourage continued play.](https://ninpatentswatch.com/wp-content/uploads/2026/02/qa-fy26q3-7.png)

![Screenshot of Bluesky post by Aftermath: Pokémon company apologises after advertising event at a...controversial war crimes shrine: [URL]](https://ninpatentswatch.com/wp-content/uploads/2026/02/bsky-post-pokemon-shrine-1.jpg)




