JPO published 20 additional patents for Donkey Kong Bananza, right after the 18 published by USPTO. I like reading patents, but this is an avalanche. A high-level intro follows. Click individual links for details.
Determine materials and textures of a mesh: JP2025113129, JP2025113142, JP2025113148, JP2025113149




Mesh deformation of a single or multiple objects: JP2025113134, JP2025113136, JP2025113158



Reduce number of vertices, density of voxels, and size of voxel objects: JP2025113130, JP2025113159, JP2025113164



After collision, trigger action and update shape/material: JP2025113122, JP2025113123, JP2025113128



Interactions between game events and voxel data changes: JP2025113167, JP2025113168


Determine player location and action using voxel data: JP2025113171, JP2025113173, JP2025113240



Pauline’s operations in co-op mode, and Rambi’s operations in race minigame: JP2025113185, JP2025113241


[Originally posted on 2025-08-03 Pacific Time]
Related posts: Bananza Patents 1, and Bananza Patents 3