It’s widely understood that Nintendo’s evergreen titles are the foundation of their software sales, but how much is their share of sales? By combining two charts from the latest Policy Briefing (imgs 1-2), we can break down each year’s unit sales into three categories (img 3):


![[Chart] Switch Software Unit Sales, based on the data table above](https://ninpatentswatch.com/wp-content/uploads/2026/11/bsky-3mztviolqrc2w-p2-m1.webp)
- New 1st party million-sellers
- New 1st party <1M titles & back catalog
- 3rd party titles
![[Table] Unit=1M Switch 1 Switch 2 Total New 1P Million Sellers % Other 1P % 3P % FY18 63.51 63.51 31.2 49.1% 11 17.3% 21.3 33.5% FY19 118.55 118.55 43.5 36.7% 27.3 23.0% 47.7 40.2% FY20 168.72 168.72 54.4 32.2% 39.7 23.5% 74.6 44.2% FY21 230.88 230.88 28.8 12.5% 84.6 36.6% 117.5 50.9% FY22 235.07 235.07 54 23.0% 59.5 25.3% 121.6 51.7% FY23 213.96 213.96 52.1 24.4% 50 23.4% 111.9 52.3% FY24 199.67 199.67 43.3 21.7% 52.4 26.2% 104 52.1% FY25 155.41 155.41 18.8 12.1% 39.8 25.6% 96.8 62.3% FY26 136.91 48.71 185.62 41.7 22.5% 36.5 19.7% 107.4 57.9%](https://ninpatentswatch.com/wp-content/uploads/2026/11/bsky-3mztviolqrc2w-p1-m3.webp)
The table above contains the sales numbers by category that I estimated by counting pixels (±0.3M margin). Judging from the merged chart and data table, Nintendo’s back catalog consistently sold well, even during years without many new million-sellers (FY21 & FY25), and continues to anchor software sales in the current cross-gen period (FY26).
[Notes]
- The unit sales data excludes digital-only titles
- H/t: X user _akatama_ for the initial idea
[Originally posted on 2026-11-08 Pacific Time]